From here on, this is the dialogue between two mercenaries (recruits of The Mercenary Guild, chosen by it's vice head, Viral of House Granth) and the Lead Head of the Lockers' Company with the objective of explaining into details of accepting "Jobs" ("Missions" as per The Mercenary's Handbook) with the assistance of The Locker System.
Two of the mercenaries are named as thus:
-Haklrim (HaCKEL-RIM)
-Jkilharm (JaKEL-HARM)
The Lead Head of the Lockers' Company is named as thus:
-Bnair (BeN-AIR)
Two men came into the counter with swords, spears, lances all over their body but their clothings suggest that they have came from much different worlds... and climate. One wears a blue tight-around that goes all round his body, a pair of made-from-snakes boots, and what looked to be hung veils over the neck. The other: a simple cloth, protected by a hard-looking vest, a mail, pants that is made from the same as the cloth, and metal boots that curls inwards. The veiled is Jkilharm. The other: Halkrim.
Halkrim: Issamad?
Jkilharm: Sorry, I can't understand your language.
Halkrim: Ego, thend?
Jkilharm: In my world, your "Ego" is called "English."
Halkrim: I shee...
Jkilharm: That's quite an accent.
Halkrim: You musht excushe it.
Jkilharm: No prob. You're quite fluent in it.
Halkrim: Yesh. I have takend lessons from my Literary Mastersh.
Jkilharm: Right. For me, though, it's my land-born language.
Halkrim: Ego originated from the Eastsh.
Jkilharm: Heh, I am from the east, way up too. Coincidence, eh?
Halkrim: Yesh, musht been fate.
A man in a long coat, vest, and looks like a pair pistols inside it, suddenly appear before them with a parcel in his hands. Although, the mercenaries looked rather used to this.
Bnair: Morning, gentlemen.
Halkrim and Jkilharm: Morning.
Bnair: Now, it may look like i'm in a hurry, but you guys are supposed to be here, in my schedule. It may look like it because I am in a sort of hurry. Mister Kiltan suddenly gave me this... parcel that has a rather dangerous sign at the bottom.
Halkrim: Yesh, that'sh very intereshting but can we get to the objectivesh of our meeting?
Bnair: ...That's quite an accent.
Halkrim: You musht excushe it.
Bnair: Yes, quite.
Jkilharm: Yes, righto. We're kinda excited about this thing. After all, we've just been admitted into Dissidia and all.
Bnair: Yes, of course. Follow me please.
Bnair makes his way across the counter and into a big archway. The two men looked at each other, lifted the eyebrows, and went in with an inhale.
And hold that breath when thousands upon thousands what look like to be thousands more little doors that stacked upon each other, connected by a much larger steel board that somehow doesn't have a visible height.
Halkrim: My God.
Jkilharm: Phhoey, that's a lot of doors.
Bnair: Yes. If I may present to you, The Locker System developed since... since a long time ago and by who, we don't know.
Halkrim: You do not?
Bnair: No we don't.
Jkilharm: But you do know how to USE it right?
Bnair: Yes, of course, silly of you to even ask that.
Halkrim: Sho you know how it worksh?
Bnair: Haha. No.
Jkilharm: Not the biggest surprise since I've been here, knowing that.
Halkrim: Agreed.
Bnair: Now, I will explain what is the Locker System.
The Locker System is a bunch of doors that's connected to each others by who knows what. We called it as such is because it gave itself that name. You know, there was quite a record once of it's uses but the one who made it apparently was quite mad at that time, mad as in gone lunatic, and he... scribbles a lot. But, we salvaged what we can, but there's only two words that make sense, i.e. Locker System. So, we've been using that name even since which is actually I don't know how long. Now, we don't know what it's made of, it doesn't have characteristics of steel, chrome, fiber, plastics and any kind of metal except a little hint of Orihalcum. And even that, Orihalcum is originally purple in colour, but as you can see, it is grey. Quite. Now, The Locker System itself is alive. Alive as in like a rock. It's there to be there, nothing else. Quite like elementals. How do we know it's alive? Simple, it grows. How do we know it's growing? You don't have to know. You will realize it as you use The Locker System more and more.
Now, I will explain, in depth, how we use The Locker System. Bnair approached one of the doors and turn on a knob engraved with symbols. Now, I will turn this knob here, which has symbols on it. Now, I don't know what these symbols mean. But every door or locker here has a specific code to them in order to open them. Now, I don't know the code... yet. Bnair turn the knob left, then right, then left again, then a massive clockwise turn, and a pull. The door opened with a click. What's inside is... a small hill of sand. Voila! I don't know how I did that, but it's as if the knob itself turns my hand. I don't know how to express it but now that the locker has been opened and since I opened it, only I know the code to this particular locker. Now, I don't know about this hill of sand here, but the Locker System is unpredictable and we store a lot of things inside. Including this hill of sand. Now, every locker must, I repeat, MUST be emptied once it is OPENED. Or it will close and we need another man to open it. The same man cannot open the same locker TWICE IN A ROW with different codes. No. Because you won't know the code. I don't know why, don't ask me. So, now i'll just take this hill of sand here.
Bnair gingerly swiped the sands onto his parcel. He waited a while then put it back again.
Yes, that qualifies as empty eventhough it's just for a couple of second. Now, I close it up. Bnair close it up. Now, wait a while. ...Okay that's enough. Now I'll open it again. Now, look carefully. Bnair close his fist onto the knob and a flurry of turns nearly make his hand invisible. Although, it can be described as: a left turn, then a sudden pull, then push back, then right-turn nearly twice the round, then a massive push, a jerk to the left and right, more jerks upward, then downward, the a slight pull. The locker opened with a tiny click. And the same, if a little disturbed, hill of sand appears before them. And there you go. Another code for the same locker IF IT IS EMPTIED AND FILLED IN AGAIN.
And that's how you use the Locker System.
Mainly, Jobs, artifacts, files, documents, rocks, explosives, guns, a jar of dirt, anything is stored inside these lockers. Now, how do find the Jobs? Simple, either you wish for one or someone got it for you. Now, mainly Kotaro do that, he takes like 100 lockers full of Jobs, documents and whatnot and somehow distribute them among Dissidians, but you can also volunteer to take on a Job yourself. You just come here, choose a locker, open it, take the Job and documents or whatever's inside, and be on your way. Records are only taken when you finish those Jobs. Simple. Once you finish the Job, our staff will take back what you took and store them again for record. And, of course, you will be rewarded with Credits.
You guys are with me until here? Any questions?
Jkilharm: ...I am at a loss for words.
Halkrim: ...JHAKR, VISMAH GONDDA! JIVEEEEEEEEEE!!!!
Bnair: ...
Jkilharm: ...
Halkrim: ...I have shaid a lot of bad wordsh there.
Bnair: Yes, quite. I think I would know because I have studied that language. Now, The Locker System is very, very safe. Even the Bank Villa use our service and any other bank, they have quite a lot of lockers here all for themselves. And even, privates and individuals use our service, with charges of course, and we accept Credits, Dissidia Money and Ellerian Gold. You guys can use it too.
Halkrim: I shee. Very Intereshting.
Bnair: Yes, well. Oh and we never run out of lockers or space. Remember that the Locker System grows so even if the last locker is occupied, when you look up, somehow, rows upon more rows of lockers appear beside you where there should be a wall. You'll get used to it time. Quite.
Jkilharm: Wow.
Halkrim: Sho, I can keep my weaponsh shafe in here?
Bnair: Yes, quite, with charges, of course.
Jkilharm: What if i want to, say... keep a massive... "pet" in one of these lockers?
Bnair: Ah, no problem, quite. If you may bring it anytime, you WILL find a locker that big even if that space is supposed to be another wall.
Jkilharm: Ah. Maybe next time then.
Bnair: Yes, quite. Anything else because this parcel suddenly gotten very hot.
Jkilharm: Oh no, thank you very much for the info.
Halkrim: Yesh, thank you.
Bnair: You're welcome. Err... excuse me.
Bnair excused himself outside. The parcel in his hands started emitting greeny smoke. The two mercenaries left the building with a hazy head. They smiled at each other, shake each other's hands, and went to their opposite directions.
No comments:
Post a Comment